Wednesday, March 11, 2009

The World

As i said in the Big Idea, the world would always be changing countries would have new rulers and wars would ravage the land. But it more to me than that stuff, i would want the world to be the innovation on this game. When some one logs in i do not want them to know for sure what is gong to happen, maybe there could be a trolloc raid in the town they are in or darkfriends could try and attack you. But as in some games i do not want this to be a regular this, like after you complete this quest 10 monsters run out and you have to kill them. i would want the raids and attacks to be independent of any thing except where the story is at that point. My main goal for this would be, i do not want every ones experience with the game to be the same, even if they start them in the same starting area and same class decisions i want the world to shape there experience not what quests there are. Just think how different the would would be to someone starting a character at launch and then starting one say around Lord of Chaos time period, i mean i think the replay value on this game would be great, because you would never experience the same game twice. I think if this is done right you will keep people longer with there subscriptions and more people will come back after canceling there subscriptions because it will be the not knowing what might happen tomorrow that will bring people back. A huge army of Seanchan might attack and unless you know the story you would miss it.

No comments:

Post a Comment